WebNov 30, 2024 · The Hobgoblins' Captives. The Last Move: The Way to Yarkuch. Whisperdoom's Spawn. Yarkuch's War-plans. The Cloven-jaw Scourge: The Caverns of Shaagh. The Depths of Darkness. The Sacred Helm. Description: Hobgoblin Clerics mix crowd control and pure damage spells with physical attacks to support their allies in combat. WebThe Hobgoblins' Captives The Last Move: The Way to Yarkuch The Last Move: Yarkuch's Last Stand Whisperdoom's Spawn Yarkuch's War-plans The Depths of Darkness The Seal of Shan-To-Kor Halls of Shan-To-Kor The Cloven-jaw Scourge: Blockade The Cloven-jaw Scourge: The Caverns of Shaagh The Sacred Helm
Category:Monster Manual/Hobgoblin - DDO wiki
WebMar 15, 2024 · The Hobgoblin Horde is the 7th quest in The Keep on the Borderlands story arc . These quests can be completed in any order. Watch Your Step • The Bugbear Bandits • Violent Delights • Treasure Hunt • Obstructing the Orcs • Caged Beast • The Hobgoblin Horde • Total Chaos Requires access to adventure pack : Keep on the Borderlands … WebDec 11, 2024 · 1.8 The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2) 1.9 Redfang the Unruled; 1.10 Return to the Sanctuary (Catacombs, Part 2) 1.11 Rosemary's Ballad; 1.12 The Old Archives (Catacombs, Part 3) 1.13 Setting the Wards: The Lower Cathedral (Catacombs, Part 5a) 1.14 Setting the Wards: The Patriarch's Crypt … flint trolley coach
Monster Information/3 - DDO wiki
WebApr 2, 2024 · The Hobgoblins' Captives Whisperdoom's Spawn Yarkuch's War-plans The Sacred Helm The Seal of Shan-To-Kor The Cloven-jaw Scourge: Blockade The Cloven-jaw Scourge: The Caverns of Shaagh Description: Hobgoblins are big, burly, and hairy humanoids that stand over six feet tall. WebMar 15, 2024 · First Strike • The Hobgoblins' Captives • Yarkuch's War-plans • Whisperdoom's Spawn • The Deadly Package: The Stronghold Key • The Deadly Package: Agent of the Darguul • Doom of the Witch-doctor: The Way to Zulkash • Doom of the Witch-doctor: Zulkash, Herald of Woe • The Last Move: The Way to Yarkuch • The Last Move: … Six Reach-folk have fallen into the clutches of the Splinterskull hobgoblins. Break at least five of them out. See more Trap DCs 1. Spike trap in the western storeroom, in the corner beyond the door; control panel is on the western wall 2. Electrical trap in the … See more flint tree